400M SPS tokens, or 13.33% of the total token supply, was airdropped to players based upon the amount and type of Splinterlands assets held in their account. Rather than having a specific airdrop date/time with a snapshot as is common, SPS tokens were airdropped to asset holders on a daily basis over a 1-year period. The goal was to encourage players to accumulate and hold Splinterlands assets over a longer period rather than having a big rush up until the snapshot followed by a dump shortly afterwards.

Nearly every Splinterlands asset was eligible to earn SPS tokens in the airdrop. Each type of asset was assigned a specific amount of "airdrop points" that it was worth. Then the total number of airdrop points was added up across all assets in all accounts in the game and held externally once each day and ~1,100,000 SPS tokens (400M / 365 days) were divided by the total number of airdrop points to determine how many SPS tokens each airdrop point was worth that day.

As an example, if there were a total of 5 billion airdrop points in total across all assets in the game on a particular day, then players would have received 0.00022 SPS tokens (1.1M / 5B) for each airdrop point worth of assets they held in their account at the time of the snapshot that day.

The base asset for determining airdrop points was Splinterlands cards. Cards were valued by their Collection Power, which was equivalent to the DEC burn value of the card, and each point of collection power was worth one airdrop point.

Please note that the airdrop points were based on cards owned by each account, meaning that cards delegated to another account still counted towards the card owner's account, not the account to which the card was delegated. Additionally, cards listed for sale on the market also counted as they were still owned by the player until they were sold.

The number of airdrop points each type of asset was worth is detailed in the table below:

Assets Held on External Platforms

Splinterlands assets (DEC, cards, packs, land claims, etc) held on external platforms including Steem Engine, Hive Engine, WAX, Tron, BSC, and Ethereum were all still be eligible to receive airdrop tokens based on the mechanism described above without having to transfer them back into the game, as were DEC tokens staked in these liquidity pools; Swap.Hive:DEC and DEC:SPS on Tribal Dex (HIVE), DEC:BUSD on CubDefi (BSC), and DEC:ETH on Uniswap (ETH).

Please note that DEC or other game tokens listed for sale on external bid/ask markets (not liquidity pools) such as Steem Engine, Hive Engine, and TronTrade were not eligible for the airdrop rewards.

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